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  • 作家相片P2-5

CREATING INTERACTIVE MEDIA TO TRAIN SHORT- TERM MEMORY SKILLS IN CHILDREN WITH DOWN SYNDROME


Chirapong Yanuchit¹*, Natakorn Kongthong¹, Pasavee Liewudomsinchai¹


¹ Rajamangala University of Technology Thanyaburi (RMUTT), Pathum Thani, Thailand.


*Corresponding author: Chirapong Yanuchit, chirapong_y@rmutt.ac.th


Keywords: interactive media, short-term memory, children with down syndrome


Poster presentation video: https://youtu.be/h_mRXaXHHFs




Research on creating interactive materials to practice the short-term memory skills of Down syndrome children Aim to 1) To assess the development in memory of down syndrome children after using interaction materials to practice skills in short-term memory. 2) To study parental satisfaction with interaction media to practice skills in the short-term memory of Down syndrome children. The target group is: Down syndrome children in the Center for Intellectual Development the Retarded People's Aid Foundation of Thailand, which has 20 parents and hypothesizes that down syndrome children will develop better in short-term memory after using the media. In a 15-day period.

The research process begins by studying the relevant information and theories, such as: Developmental skills of Down syndrome children in each group Study the content and format of media and tools for practicing the short-term memory skills of Down syndrome children currently available. Problems and uses that occur. Then create interactive media using vivid colors and use game styles that can draw attention to re-learning, practice memory skills, designed by opting for simple colors and procedures, with the learning section and game section to measure 3-game scores, scoring 15 points each, for a total of 45 points. The media is then used to assess the quality from three areas of experts with assessment topics in the field of interaction media. Design and content for promoting the development of Down syndrome children, then improving according to feedback, then applying media to the target audience and collecting information. In the process, the researchers delivered and demonstrated how media usage was developed to parents of targeted Down syndrome children. To collect the level of scores that the target audience can achieve and how long they can play each day. After that, the satisfaction assessment was conducted by the parents and then processed the scores in different sections to find the average and standard deviation.

Results from the study showed that creating interaction materials to practice the short-term memory skills of Down syndrome children. Developed performance satisfaction assessment results from experts, the three areas are the interaction media with a total average of 3.70 (x̅ = 3.70, S.D. = 0.48). The design aspect has a total average of 4.18 (x̅ = 4.11, S.D. = 0.60), and the development-promoting content side has a total average of 4.18 (x̅ = 4.18, S.D. = 0.40). The overall estimate is 4.00 (x̅ = 4.00, S.D. = 0.10). In terms of parental satisfaction assessment of down syndrome children' groups, the total mean is 4.28 (x̅ = 4.28, S.D. = 0.06). The joint assessment is good. In the gaming score measurements from the sample, it was found that on the first day, the Down syndrome children took an average of 17.1 points, lasted about 30-40 minutes, and after 15 days, the test averaged 41.95 points, taking the duration down to about 15- 20 minutes, as the samples became more fluent and recognized more content in the media, which was consistent with the objectives and met the set assumptions.



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